Living Codex
“Disputed records remain on the shelf. We mark them; we don’t erase them.” — Index
Faces you’ll come to know
Recurring residents behind the systems and institutions of Mirecross.

Reed
First Reed Sanctuary

Rook
Mirecross Wayhouse

Cross
Crosswater Bazaar

Vane
Registry Accord Hall

Bell
The Brass Heron

Index
Living Codex Reading Room
Places
Settlements, regions, institutions, and the roads between them.
Mirecross
Starting city, neutral causeway, and home of the public institutions.
PlaceLumaweald
The moonlit forest and native range of Lumendoe and SylvanHowl.
PlaceGloamfen
A neglected region where dangerous expertise and the hidden economy share roads.
PlaceStarfall Crown
The shifting crater, endgame expedition frontier, and oldest unanswered question.
Creatures
Ecology, behavior, range, rescue history, and what Keepers have actually observed.
Ashrunner
Ashrunner are long-legged fenborn with wide splayed toes and closable nostrils adapted for loose ash.
Basaltusk
Basaltusk are huge tunnel-dwelling fenborn with continuously growing mineralized tusks.
Bellhorn
Bellhorn are sure-footed mountain fenborn with hollow horn chambers that resonate during head shakes and low calls.
Boughlynx
Boughlynx are arboreal ambush fenborn with rotating ankle joints and a membrane along the flanks that stabilizes long drops between trees.
Breakerback
Breakerback are enormous semi-aquatic fenborn with a flexible armored spine and broad webbed feet.
ObservedCinderkite
Cinderkite are batlike gliding fenborn with long heat-resistant wing fingers and pale sensory patches around the muzzle.
The Currents
Browse individual forces, their interpretations, and their published battle relationships.
A short public chronology
The archive separates what happened from what later institutions say it meant.
The Still Tide
The nine motionless minutes that made the thirty-one Currents legible.
The Chainbreak
The forced-bond resonance disaster that destroyed three river towns and made the First Accord politically possible.
The First Accord
The law that created Keeper licenses, sanctuaries, and provenance after the Chainbreak.