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Keeper Handbook · Public Edition · 187 A.S. Roads & journeys

Towns, buildings & travel

Your current town determines which local buildings and services are available.

Services and activities belong to specific places. Inside a town, opening another building is immediate. Between towns, movement is a timed Journey.

Compiled at Mirecross Arrival House Editor: Mere Route practice · Wayfarers' Union

Local buildings

The “Here · [Town]” section of the sidebar lists public buildings in your current town. The building page contains the services, shops, activities or records available at that location.

The Living Codex basin map is an atlas. Travel & Towns is the route board used to depart.

Journeys

Choose a destination on Travel & Towns and read the route preview before departure. It shows the current fare and duration. Incompatible commitments must be settled or cancelled first.

After departure, the Keeper is in transit until arrival or cancellation. Local town actions are unavailable during the Journey. Supported creature specialties, Wayfinding and other route assistance can modify travel when the route preview includes them.