A creature is a history
Names, origins, custody, bonds, milestones, discoveries, injuries, and transfers stay attached to the same living creature.
This guide covers creature records, Currents, travel clocks, occupations, institutions, and the roads operating outside the Accord.
Names, origins, custody, bonds, milestones, discoveries, injuries, and transfers stay attached to the same living creature.
Elements move through ecology, culture, work, travel, skills, and battle. None is inherently good or evil.
Journey, Vocation, and Bond actions use clear server timers that complete offline and never require exact-second clicking.
Adopt, rescue, explore, study, work, trade, gamble, join a Circle, investigate, or take the road beneath the Accord.
The archive links the Still Tide, First Accord, eight regions, currencies, institutions, creature provenance, and the Underways.
The map, Codex, and sanctuary notices are available without a Keeper record.
Cross eight town hubs on timed roads, then open their local areas instantly.
See how legal bonds, rescue, wild attunement, and Belowmarket provenance differ.
Understand careers, education, timers, disciplines, trade, Circles, and VIP boundaries.