Blood
Blood describes circulation, clotting, tissue perfusion, heat transport, and other Current behavior expressed through living vascular systems.
Favorable in sanctioned battle Decay about +15% damage → A damaging Blood technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Void about −15% damage → A damaging Blood technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Blood, its damaging Blood techniques receive a separate native-attunement benefit.
If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.
Observed beyond sanctioned battle
Blood describes circulation, clotting, tissue perfusion, heat transport, and other Current behavior expressed through living vascular systems.