Ember
Ember describes retained heat, slow combustion, and materials that continue releasing energy after open flame has passed.
Favorable in sanctioned battle Fire about +15% damage → A damaging Ember technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Ice about −15% damage → A damaging Ember technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Ember, its damaging Ember techniques receive a separate native-attunement benefit.
If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.
Natural record
6 documentedSpecies observed with Ember
These species dossiers carry Ember in the current public Collegium catalog.

Ashrunner Ashrunner are long-legged fenborn with wide splayed toes and closable nostrils adapted for loose ash.

Cinderkite Cinderkite are batlike gliding fenborn with long heat-resistant wing fingers and pale sensory patches around the muzzle.

Gloammarten Gloammarten are cold-city fenborn that detect tiny temperature differences through dense facial whiskers.

Magmara Magmara are heavy quadrupeds whose mineral plates shed extreme heat.

Slagback Slagback are immense heat-tolerant fenborn with thick dorsal plates threaded by blood-rich cooling channels.

Ventcrest Ventcrest are lean cave fenborn with a vascular crest that opens to dump heat rapidly after crossing hot ground.
Observed beyond sanctioned battle
Ember describes retained heat, slow combustion, and materials that continue releasing energy after open flame has passed.