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Keeper rules Foundational 5 min

Time & action channels

The shared offline timer language for travel, work, learning, and creature growth.

Need to know

Exact Keeper rules

  • Timers are server-authoritative and continue offline.
  • Completion rewards settle automatically and remain visible in your private event log.
  • Cancellation always forfeits the reward and may carry a disclosed fee, refund, or standing consequence.
  • No work or Bond action may begin while the Keeper is in transit.
  • Premium currency never skips a timer or opens another channel.

Journey

Travel, route scouting, and regional expeditions occupy Journey. It is globally exclusive: all other actions must finish and settle or be cancelled before departure, and the Keeper remains at the origin until arrival settles automatically. Creature navigation and earned route mastery may reduce risk or duration within visible caps.

Vocation

Jobs, education, investigations, crimes, and major crafting orders occupy Vocation. Short and long shifts provide options for different schedules.

Bond

Training, play, recovery, foraging, and skill practice occupy Bond. Bond may overlap Vocation, but it must be settled before travel begins.