Storm
Storm describes coupled Air, Water, pressure, and electrical behavior that develops into a larger moving weather system.
Favorable in sanctioned battle Air about +15% damage → A damaging Storm technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Gravity about −15% damage → A damaging Storm technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Storm, its damaging Storm techniques receive a separate native-attunement benefit.
If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.
Observed beyond sanctioned battle
Storm describes coupled Air, Water, pressure, and electrical behavior that develops into a larger moving weather system.