Lunar
Lunar describes repeatable low-intensity changes associated with moonlight, tidal timing, sleep cycles, and several nocturnal fenborn.
Favorable in sanctioned battle Tide about +15% damage → A damaging Lunar technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Plasma about −15% damage → A damaging Lunar technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Lunar, its damaging Lunar techniques receive a separate native-attunement benefit.
If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.
Observed beyond sanctioned battle
Lunar describes repeatable low-intensity changes associated with moonlight, tidal timing, sleep cycles, and several nocturnal fenborn.